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Belgian Amiga Club - ADF Collection
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BS1 part 60.zip
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BS1 part 60
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LSD 29.adf
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Harlequin.doc.pp
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Harlequin.doc
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1990-09-07
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330 lines
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/__/ /_______//__/______/__/ \__\_/
_____________________________________________ THOR 92
/____________________________________________/
ARE PROUD TO PRESENT TO YOU THE FULL DOX TO
===========================================
H A R L E Q U I N
=================
SCENARIO
--------
In a far-off forgotten corner in the expanse of imagination there is a
fantastic world called Chimerica. A living, breathing amalgam of dreams and
distant memories, conceived for the sole purpose of exploration and
discovery. For years it thrived and flourished, fuelled by the greatest
energy of all - the innocent wonder of a child. Chimerica`s sole inhabitant
was a young boy with the name Harlequin. He spent his early years quenching
his curisity by exploring the many bizzare lands which he called home. No
locks barred his way and each new door led to a new and uncharted territory
ripe for his first footsteps.
But all children grow and Harlequin was no exception. Soon the fantastic
world in which he lived began to lose it`s appeal. He had become accustomed
to the unusual and unexpected, and they became a mundane form of everyday
normality. His thoughts turned from those of a care-free youngster to those
of an adult. He left his childhood home in search of riches, respect and a
new life. In Harlequins absence Chimerica slowly fell to a state of
disrepair and the land entered an age of cold reality. All those weird and
wonderfull chambers which Harlequin had explored as a boy became infested by
the powers of disbelief, taking the form of creatures intent on the
destruction of imagination, dreams and Chimerica itself. So with the
prospect of no salvation in sight of Chimerica`s sadness deepened until one
day it`s heart broke and everything was silent.
The years rolled by and dust settled thick on the desolate land of
Chimerica, then one day a hazy figure appeared on the distant horizon across
the dunes of the Dream Mile. His footsteps quickened as he approached the
old clocktower until he was in full flight, the sand spraying in his wake.
As he ran he squinted skywards stealing a glance at the clock face, before
stopping dead in his tracks. Behind his black mask his eyes focussed on the
unmoving clock hands. He strained to hear the beating of the heart but there
was only silence and a shiver of realisation raced down his spine.
Harlequin had returned, older and with enough wisdom to know that all was
not well in his homeland. His final steps up to the base of the clock tower
were filled with a gnawing anguish and a reluctance to accept what he already
knew. He stood before the barred bolted door which led to the inner
clockworks of the tower. Chained to the portal hung a rust encrusted sign.
Harlequin wiped the thick grime with his diamond pattered sleeve and read the
words - " Closed - Due to Broken Heart". There and then Harlequin decided
that he must help his old friend. He was unsure of the risks and dangers
involved in this task but he wasn`t about to sit back while Chimerica
crumbled. So with his fists clenched in determination Harlequin set forth
with all consuming purpose - to mend Chimerica`s broken heart.
GAME PLAY
---------
The world of Chimerica is unique. Each of the lands that make up Chimerica
are linked to each other, but the matix is not linear. Some of the doors
will always lead to the same world, but in other instances, the world that a
door will lead to will be dependant upon how the switches are set. Mapping
it could be a Nightmare, but then, it is a dreamworld.
Harlequin has a certain amount of energy wich is displayed as a vertical bar
at the bottom left hand corner of the screen which will be depleted whenever
he is hit with a projectile or touches an enemy.
PERCENATGE SCORE
----------------
Each time you sucessfully solve a puzzle, move onto a new level, find a
piece of the heart or complete a part of the game, your percentage score will
increase. When you leave a level the percentage score will be displayed on
an intermission screen as well as any pieces of the heart that you have
found.
THE ULTIMATE AIM
----------------
You must find the four broken parts of Chimerica`s heart, take them to a
level with bars, sheets and notes, and find the exit which has now become a
heart.
STANDARD JOYSTICK CONTROLS
--------------------------
JOYSTICK ACTION
-------- ------
Up Jump Up
Up and right Jump right
Up and left Jump left
Down Crouch
Down and right Crawl right
Down and left Crawl left
Right Run right
Left Run left
Fire Shoot hearts
KEYBOARD CONTROLS
-----------------
SPACE - Pause / Unpause
H - Turns Space Hopper Off
F1 - Load a previously saved game postion
F2 - Save a game position
F10 - Toggles music and sound effect in the game.
Lame cunts with only half-meg will have to wait whilst either music
or sound effects are being loaded.
HARLEQUINS ACTIONS
------------------
Harlequin can run left or right and will accelerate in these directions,
which can be usefull for attaining large jumps.
JUMPING
-------
Harlequin retains any momentum he has when jumping, thus many varied
heights and lenghts of jump can be achieved. He can also change direction in
mid air.
SLOPE ACTIONS
-------------
Sloping landscapes can be overcome very easily as Harlequin can climb
thesebe facing into the slope and jumping forward, or slide down them by
facing down the slope.
SWINGING
--------
Harlequin will find it useful to swing on ropes or hang on and travel down
a rope at some points during the game. He can chose to jump from these or
simply drop down. Push the joystick left or right to change the direction
that Harlequin is facing when swinging. Pull down on the joystick to make
Harlequin drop when swinging. Push up on the joystick to make Harlequin jump
up, this is done best at the end of the arc of a swing in order to reach
certain platforms for example.
HANGING
-------
Hanging is simular to swinging but with no circular action to the movement.
SKIDDING
--------
Some patches of ground are slippy, and Harlequin will skid along in the
direction he was moving. He can only overcome the movement by jumping off
the slippy area.
JACK IN THE BOX SPECIAL ITEMS
-----------------------------
There are several Special Items wich Harlequin can find hidden in "Jack in
the boxes" around a level. They can be opened by standing infront of them.
Each item only lasts a certain amount of time, so be careful! On some of the
bonus obects, a timer will appear at the bottom right of the screen
indicating how much time remains until the special item disappears.
UMBRELLA
--------
This allows Harlequin to slow down his descent amd land safely by floating
down a level and steering the umbrella left or right. When the umbrella is
activated a timer appears at the bottom right hand corner of the screen.
SPACE HOPPER
------------
This allows Harlequin to bounce around a level. He can use it to reach
higher platforms or crush his enemies if he lands on them. When the space
hopper is activated a timer appears at the bottom right hand corner of the
screen.
ANGEL FISH
----------
In this form, Harlequin is able to travel around underwater. When the
angel fish is activated a timer appears in the bottom right hand corner of
the screen. You cannot have two angel fish bonuses at the same time.
FIREWORKS
---------
Up to four rockets can be collected which will then circle Harlequin and
protect him from enemies. These disappear after a while.
HEART
-----
Gives extra firepower in the form of longer range missles. Harlequin then
fires red hearts rather than his standard pink ones. These will disappear
after a certain time.
BURGER
------
Refills Harlequin`s energy bar.
SPECIAL ITEM CONTROLS
=====================
ANGEL FISH
----------
To transform from Harlequin into a Angel Fish - Pull the joystick down when
in water. To transform from an Angel Fish back into Harlequin, pull the
joystick down when the Angel Fish is partly out of the water with a platform
underneath. Left, Right, Up, and Down on the joystick moves the Angel Fish
around and the fire button shoots his hearts.
SPACE HOPPER
------------
To activate pull the joystick down and press the fire button. To
de-activate press the H key or wait until the timer runs out. The Space
Hopper is controlled via the joystick. Pushing up on the joystick will make
the Space Hopper bounce higher, pulling down on the joystick will lessen the
bounce. Left or right on the joystick makes the Space Hopper bounce left or
right.
UMBRELLA
--------
To activate, push up on the joystick and press the fire button. To
de-activate, pull down on the joystick. Left or right on the joystick makes
the Umbrella move left or right.
CONTINE PLAY TOKENS
-------------------
Tokens in the form of tea cups, teddy bears and sticks of rock can be found
lying around the levels, also shooting certain pieces of background will
cause tokens to fall until they hit a platform. If collected the tokens
begin to fill the face of Harlequin at the bottom of the screen. When
Harlequins face is full he will not loose a life when all his energy has been
depleted, But the face will have emptied and will require re-filling. When
you die, a screen will appear saying `Continue? Yes/No`. Move the joystick
to choose and press fire to confirm.
SWITCHES
--------
Switches play an important part in Harlequin, they perform various
functions, just what they do is up to you to discover. For example they may
cause a platform to appear, switch on something or build something on another
level or remove a blockage thus allowing access to another part of the map.
It is up to you to discover what each switch does.
CLUE SYSTEM
-----------
If Harlequin stands at certain places on a level a light bulb will appear
above his head, this indicates that there is a clue here if it is required.
Simply stand until still when the light bulb appears and a clue will scroll
down from the top of the screen. If you do not wish to see the clue simply
move away from the spot as soon as the light bulb appears.
LOAD AND SAVE
-------------
Becoz Harlequin is such a vast game which will take time and alot of skill
to complete, we have included a load and save facility. Press F1 to load in
a previously saved position and F2 to save your postion. Then please follow
onscreen instructions. There are six load/save positions for you to use.
For both load and save you will be given the opportunity to cancel or
continue the load/save. Move the joystick left or right to select either yes
or no, and press fire to confirm. Moving the joystick up and down will
increment or decrement the save/load positions.
------------OO-------------
______
DOX TYPED BY /hor ON 06 / 03 / 92 10:30pm
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Remember if a game is worth playing its worth buying!
-----------------------------------------------------
And I personally think this one is very cool indeed.
----------------------------------------------------
C U 4 Now until I type another Doc
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-------------OO--------------
LSD29!